parallax napisał(a):
Sądząc po tych zrzutach ekranu, to bardzo duży postęp!!
Tyle że do tyłu, bo jest ino jedna czacha
Podejrzewam, że teraz będzie pracował nad tym, aby usunąć oświetlenie, nastanie ciemność i grę szlag trafi
Zupełnie nie masz racji.
Zobacz co Crissot napisał w temacie oświetlenia czaszek:
http://soen.hd.free.fr/?p=219-------------- Copy & Paste ----------------
I wanted to wait even more before posting any screenshot, because I’m working on a major graphic update, and the actual picture is FAAAR from the result I will achieve in the next weeks. But it has already been 3 weeks since last post, and I anyway have something to show you:
-Most of the engine has been enhanced to become more and more OpenGL compliant. Yeah, my 3D engine is not that far from working like an OpenGL Library, and guess what, it’s now *way* faster than it was. OpenGL is really well designed, and more I copy it, more speed I have, less memory I use. I won’t replace MiniGL tomorrow, but…
-Lights have been rewritten, givin much faster, better, warmer results.
I really looove the new colors, don’t you? And look at this detailed, colored specularity on the skull! All you see is this screenshot, but it looks so cool when moving.
-Now let’s talk about the skull himself. I said in a previous post I wanted to spend more time on gameplay.
This skull is now an entity! A monster… He can move, turn, and follow me everywhere in my dungeon. YEAH! This freaking moment!
I’m so happy and excited!Just compare with the screenshot from 03/22/2016, such a big step! It even looks nearly as cool as on DDO!
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