Mufa napisał(a):
Chociaż poza Amicraftem i Spencerem, praktycznie od strony zwykłego użytkownika wysypu gier dla W3D Nova nie widać, to jednak nie jest tak źle jak by się mogło wydawać. Kilka pozycji jest w przygotowaniu. ja np. ogrywam aktualnie to:
hehe
That one probabaly from Daniel's ftp, and its not ready much:
1). it has some crash in ogles2.library when you press "f4" to see fps during gameplay and then die (skippable through, Daniel for now checking that)
2). it has no shadows (ptitSeb disable them in the code itself, as gl4es at moment didn't have Texture Shadow, that one TODO for him)
3). gl4es at moment have no precompiled-shaders option , what mean that once any gl-state changes, gl4es compile new shader, link it, etc ,etc, that take a little half of second, but you still can notice
in the games which are "gl-state-change" demanding some little pauses at begining. That will be changed once precompiled shaders will be done in gl4es (so, they will loads on loading, without needs to generate/link shaders, and all will be fast)
4). real shaders which come with the game itself, do not works because of warp3dnova bug (Hans works on it too). Once real shaders will works, there will be no little pauses in the game, as all shaders will be compiled before level starts.
So, i hope that till xmas that crash-when-f4-and-die will be fixed as well as crash in shaders. Then even without shadows it will be kind of playable.
Also there is few more titles which wait xmas time