parallax napisał(a):
Poziomy graficznie są zróżnicowane, czy w kółko to samo?
FEATURES
Original gameplay based on shooting at enemies and catching/dodging of cells
3 parallax layers (2 of which generated procedurally) scrolling at variable speed
1 fixed layer for the HUD and other effects
Real transparencies with 8 bit alpha channel
Real-time palette changes
Beautiful tiny sprites
Pixel-perfect collision detection
High quality prog-rock music in the form of lossless-packed 8 bit stereo 28.9 kHz samples
Speech warnings
Audio channels allocated dynamically for one-shot sounds
Variable afterburner sound frequency, depending on the ship vertical speed and the scrolling speed
... all running at steady 50 Hz
Single load from hard disk, CD, or floppy disks
Hiscore saving