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Gdzie można odnaleźć ślady Amigi w dzisiejszym sofcie?
https://forum.amigaone.pl/oprogramowanie-f5/gdzie-mozna-odnalezc-slady-amigi-w-dzisiejszym-sofcie-t177.html
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Autor:  pizzadriver [ piątek, 11 maja 2012, 14:12 ]
Tytuł:  Gdzie można odnaleźć ślady Amigi w dzisiejszym sofcie?

Szukając czegoś innego trafiłem na taką informację:

Cytuj:
LZX – algorytm kompresji z rodziny LZ77. Jest to również nazwa programu archiwizującego wykorzystującego ten właśnie algorytm. Obie rzeczy zostały wynalezione przez Jonathana Forbesa i Tomi Poutanena. LZX pojawił się po raz pierwszy w 1995 roku jako program do archiwizacji danych dla komputerów Amiga.
http://pl.wikipedia.org/wiki/LZX

Cytuj:
Amiga LZX
LZX was publicly released as an Amiga file archiver in 1995, while the authors were studying at the University of Waterloo in Canada. The software was shareware, which was common for compression software at the time. The registered version contained fixes and improvements not available in the evaluation version. In 1997, the authors gave away a free keyfile, which allowed anyone to use the registered version, as they had stopped work on the archiver and stopped accepting registrations.

Microsoft Cabinet files
In 1996, Forbes went to work for Microsoft,[1] and Microsoft's cabinet archiver was enhanced to include the LZX compression method. Improvements included a variable search window size; Amiga LZX was fixed to 64kB, Microsoft LZX could range on powers of two between 32 and 2048 kilobytes. A special preprocessor was added to detect Intel 80x86 "CALL" instructions, converting their operands from relative addressing to absolute addressing, thus calls to the same location resulted in repeated strings that the compressor could match, improving compression of 80x86 binary code.

Microsoft Compressed HTML Help (CHM) files
When Microsoft introduced Microsoft Compressed HTML Help, the replacement to their classic Help file format, they chose to compress all of the HTML data with the LZX algorithm. However, in order to improve random access speed, the compressor was altered to reset itself after every 64 kilobyte interval and re-align to a 16-bit boundary after every 32 kilobyte interval. Thus, the HTMLHelp software could immediately seek to the nearest 64 kilobyte interval and start decoding from there, rather than decoding from the beginning of the compressed datastream at all times.

Microsoft Reader (LIT) files
Microsoft LIT files for Microsoft Reader are simply an extension of the CHM file format, and thus also use LZX compression.

Windows Imaging Format (WIM) files
Windows Imaging Format, the installation/drive image file format of Windows Vista and Windows 7, uses LZX as one of the compression methods.[2]

Xbox Live Avatars
Microsoft uses LZX compression on Xbox Live Avatars to reduce their disk and bandwidth requirements.[3]
http://en.wikipedia.org/wiki/LZX_%28algorithm%29

Swego czasu sporo używałem lzxa, ciekawe że przetrwał do tej pory w Microsoftowym cabinecie.
Taka myśl mnie naszła, co jeszcze wyrosło z Amigi i jest dalej w użyciu na innych platformach?

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